Games

Downloadable C64 game files are either .D64 disk images or .PRG (C64 native executable) files. These can either be transferred onto the real C64 or run on a C64 emulator such as CCS64 or VICE.

Hessian screenshot

Hessian V1.1
Released in May 2016, originally released February 2016
Compatibility: PAL/NTSC, fastloader + optional safe loading mode

Programming, graphics and sound effects by Cadaver
Music by Cadaver & NecroPolo
Additional drive programming by Ninja, Doc Bacardi & MagerValp
Exomizer by Zagon

Take the role of Kim, a low-clearance security guard working a permanent night shift (on her request) at the Throne Group Science Complex. One night, she wakes up inside a cargo container converted to an improvised emergency operating room. All she remembers are multiple unknown hostiles firing at the staff, heavy rounds hammering into her chest and everything going black, then finally the shouted words filtering into her consciousness: "Massive trauma.. Need artificial circulation.. Prepare the nanobot injection now!"

Hessian is also available in physical disk editions from Psytronik.

The free V1.1 release contains minor gameplay, graphics & text fixes to bring it up to par with the Psytronik release.

Download game (D64 + PDF manual)
GitHub source code repository
Work-in-progress archives



Advanced Action Movie Simulator screenshot

Advanced Action Movie Simulator
Released in 2001 for C64 Crap Game Compo 2001
Compatibility: PAL/NTSC

Programming, graphics and music by Cadaver

You take the role of a true action movie hero in this ultimate blasphemy of the multilevel movie license game genre. 4 challenging and crappy levels await you: Car Chase Scene, Gunfight Scene, Romance Scene and Hand-to-hand Combat Scene. Play at own risk.

Download game (PRG) Download source code



BOFH:Servers Under Siege screenshot

BOFH:Servers Under Siege
Released in 2002
Compatibility: PAL/NTSC

Programming, graphics and sound effects by Cadaver
Music by Yehar
Pucrunch compressor by Pasi 'Albert' Ojala
Original PC game by Cadaver, Yehar, Kalle Niemitalo & Tuomas Mäkelä

As the Bastard Operator, you arrive late at work to find the building full of insane paramilitary activists who don't care of human hostages but have taken all servers, workstations & printers hostage instead and set up bombs at network equipment closets. Of course, this can't be tolerated, so the logical course of action is to combat the activists single-handedly.

BOFH is a C64 conversion of the overhead view tactical shoot'em-up first written on PC in the year 2000, featuring 360 degrees movement, many different weapons and a 7-floor building (based on real location!) to explore.

Download game (D64) Download source code



Escape From New York screenshot

Escape From New York
Released in 1999 for C64 Crap Game Compo 1999
Compatibility: PAL/NTSC

Programming, graphics and music conversion by Cadaver
Original music by John Carpenter & Alan Howarth

You control Snake Plissken, the true antihero, in his suicide mission to rescue the President of United States who has crashlanded into the "impossible to get out" prison that New York is in the future!

This game is a sidescrolling shoot'em up game, a bit in the spirit of Cobra, but with even more extreme bugs introduced on purpose.

NOTE: This game is intended as a tribute, like the many Escape From New York / Escape From L.A. fan WWW pages but if anyone thinks this is a copyright infringement please let us know and we'll remove the game immediately.

Download game (PRG) Download source code



Metal Warrior screenshot

Metal Warrior V1.6
Originally released in 1999, improved during 1999-2012
Compatibility: PAL/NTSC, selectable fastloader

Programming, graphics, music and sound effects by Cadaver
Drivecoding info from Ninja, Doc Bacardi & MagerValp
Exomizer by Zagon

A game set in the violent & polluted near future. The story starts with novice metal guitarist Ian setting out to find who killed his musician friend, but something larger awaits to be discovered...

This is a 8-way scrolling side-view action/adventure. Features many different weapons, enemies, people to talk with, shops to buy equipment from, cutscenes telling the story, full music & sound effects etc.

V1.6 adds new fastloader, which improves loading speed and also supports IDE64.

Download game (D64) Download source code



Metal Warrior 2 screenshot

Metal Warrior 2 V1.5
Originally released in 1999, improved during 2000-2012
Compatibility: PAL/NTSC, selectable fastloader

Programming, graphics, music and sound effects by Cadaver
Drivecoding info from Ninja, Doc Bacardi & MagerValp
Exomizer by Zagon

The sequel contains more detailed graphics, longer game, an experience level system (similar to Castlevania II) and a password feature. To avoid spoiling the game series, nothing is said of the plotline. To get the full story, it is preferable to play these games in sequential order, starting from the first!

V1.5 adds new fastloader, which improves loading speed and also supports IDE64.

Download game (D64) Download source code



Metal Warrior 3 screenshot

Metal Warrior 3 V1.4
Originally released in 2001, improved during 2001-2012 Compatibility: PAL/NTSC, selectable fastloader

Programming, graphics and sound effects by Cadaver
Music by Aeuk, Amanojaku, Cadaver, Crow, Hybrido, Neomancia, Necrotum, Temuz, Warlord
Drivecoding info from Ninja, Doc Bacardi & MagerValp
Exomizer by Zagon

The second sequel, with smooth 8-way scrolling, colorful background graphics, multiple characters to play as, more RPG features (characters have 3 different stats), larger playing area, time of day-effect (day becomes evening, then night).

V1.4 adds new fastloader, which improves loading speed and also supports IDE64.

Download game (D64) Download source code



MW4 screenshot

Metal Warrior 4 - Agents of Metal V1.2
Originally released in 2003, improved during 2004-2012
Compatibility: PAL/NTSC, selectable fastloader

Agent concept by Cadaver & Malekith
Programming, graphics and sound effects by Cadaver
Music by Aeuk, Ansgaros, Barfington, Cadaver, Cage, Crow, Desperado, Malekith, Neomancia, Tarantula, Warlord
Drivecoding info from Ninja, Doc Bacardi & MagerValp
Exomizer by Zagon

The fourth and final part of Metal Warrior series. Ian, the protagonist of the first game thought he had wielded a Gun for the last time, but after an otherworldly encounter he is compelled to become an Agent to hunt for the hidden truths..

V1.2 adds new fastloader, which improves loading speed and also supports IDE64, uses difficulty scaling from the GBA version, and brings back the classic MW1-3 mutant enemy.

Download game (D64, 2 sides)
Download game (Individual files for harddisk installation)
Download manual (Word & text formats)

Download V1.2 source code

MW4:Agents Of Metal preview screenshot

Metal Warrior 4 - Dojo Preview V2
Released in 2002
Compatibility: PAL/NTSC, optional fastload & REU/SuperRAM buffering

Agent concept by Cadaver & Malekith
Programming, graphics and music by Cadaver
SuperRAM programming by Ninja
Exomizer by Zagon

This is an updated preview containing a stand-alone Dojo level (happens 10 years before the actual events of MW4). Note: the game has gone through some changes and the preview is no longer accurately representative of it..

Download preview (D64) Download source code



Metal Warrior Amiga screenshot

Metal Warrior Amiga V1.1
Originally written in 1993, improved and released in 2004
Compatibility: Kickstart 1.2+, 512KB minimum memory

Programming, graphics, music and sound effects by Cadaver
Thanks to Xeron for OS-compatibility hints

Like its C64 counterpart, the game is set in the violent future. Ian, the hessian Avenger, sets out to exact revenge on those who attacked his band, and to uncover any larger conspiracies...

A multidirectionally scrolling action adventure. Released finally over 10 years after original completion, with some modifications (improved OS-compatibility, partially rewritten text, dead-end situations removed). Still, it's quite a weird and immature game so play at your own risk!

Download game (ADF) Download source code



Metal Warrior 4 GBA screenshot

Metal Warrior 4 GBA V1.3
Originally released in 2006, improved during 2007-2012
Compatibility: Flashcart with at least 32kB SRAM save

Agent concept by Cadaver & Malekith
Programming, graphics and sound effects by Cadaver
Music by Aeuk, Ansgaros, Barfington, Cadaver, Cage, Crow, Desperado, Malekith, Neomancia, Tarantula, Warlord

This is a GBA conversion of Metal Warrior 4. It is in some ways improved, some graphics for instance, and loads data during gameplay in near zero time, but has smaller screen size compared to C64.

V1.3 tweaks game balance and brings back the classic MW1-3 mutant enemy.

Technical note: the GBA side engine runs just 6502 CPU & SID emulation and has "API hooks" for graphics / loading / interrupt related functions, so it is not actually emulating a C64 enviroment.

Download game (GBA rom) Download source code



BOFH PC screenshot

BOFH:Servers Under Siege PC V1.62
Originally released in 2000, improved during 2000-2007

Programming by Cadaver, Yehar & Kalle Niemitalo
Graphics by Cadaver & Yehar
Music by Yehar & Tuomas Mäkelä

This is the original PC version of BOFH:Servers under Siege. It uses now the SDL library for crossplatform compatibility. Precompiled binary is for win32 systems only, but source code is included.

V1.62 fixes mission load/save in the editor.

Download game